Nakamori Aoko (
bluediligence) wrote in
twirlquest2024-04-10 02:22 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Jumanji PSL
You're standing on a large, cobblestone plaza, overlooking miles of … interesting … not to mention varied, terrain. It's Pretty Damn Huge and could easily take a whole day to traverse. You can see a dank, overgrown swamp, wreathed with patches of fog; a leafy green woodland with flashes of colourful flowers; a jagged desert canyon shimmering in a heat haze; an icy miniature mountain range above which a snow storm is brewing; and a cluster of cute, quaint houses far, far in the distance. A river winds throughout, occasionally intersecting with the path you're supposed to follow. The path is winding, and even from here you can see that it's divided into "squares" with faintly glowing borders. The squares are sized to be proportional to the course, which is to say, they're also Big.
There's plenty of space to mingle up here, with benches to sit on and old, battered-looking vending machines you can kick if you want some soda or candy to snack on. You don't have any money, though, so … good luck.
At the northern end of the plaza is a huge inflatable arch with the word "START" written in comic sans. Nobody can move beyond this point without first rolling their die, but you can see that you've got two choices: walk down what must be at least 500 steps to reach the first square, or take the equally long but infinitely more fun bouncy inflatable slide.
There's plenty of space to mingle up here, with benches to sit on and old, battered-looking vending machines you can kick if you want some soda or candy to snack on. You don't have any money, though, so … good luck.
At the northern end of the plaza is a huge inflatable arch with the word "START" written in comic sans. Nobody can move beyond this point without first rolling their die, but you can see that you've got two choices: walk down what must be at least 500 steps to reach the first square, or take the equally long but infinitely more fun bouncy inflatable slide.
How To Play
❖ Make it around the course as quickly as you can.
❖ Try not to die!
Instructions
❖ If your character has played this game before … they don't remember it! At all!
❖ Each group will have with them:
- ONE D6 die the size of a soccer ball.
- ONE map
- A walkie talkie PER PERSON.
❖ The Die: To move across the course, they must roll their die and walk forward the corresponding number of squares. To cross a bridge, they must land on the square where the bridge starts. I.E. if the bridge is 4 squares away and they roll a 5, they're SOL. The same principle applies to event squares: they only activate if someone lands specifically on that square.
❖ One person must roll the die each turn. It is that person who gets the event unless otherwise specified. If they lose the die or try to throw it away, a new one will fall from the sky and land on their head. You're welcome! Lose 1HP!
❖ The Map: The massive course is split into five zones, each with different terrain, plus the "start" and "finish" areas. Each zone has 11 squares, made distinct by the faintly glowing borders that surround them. The borders are red in Z1; orange in Z2; green in Z3; blue in Z4, and pink in Z5. Each zone is roughly 3 miles long.
❖ The Walkie Talkie: To keep in touch! Or to complete an event …
Rules & Information
❖ All powers and abilities are OFF.
❖ Stats are NOT IC knowledge unless your character finds very specific items.
❖ NO items whatsoever unless explicitly required for the character to communicate or move.
❖ Roll 1d6 to move across the board! Characters will be ICly rolling. OOCly, use .roll 1d6.
❖ Everyone may roll ADAPTABILITY once per turn to search the area for an item. 6+ for success.
❖ STAT SHEET
❖ If a groupmate is moved — because they were knocked back, fell in a trap, etc — the rest of the group can freely traverse to that person's location. No dice rolling required, and no events will trigger! This doesn't count towards reviving dead people though.
❖ Unless otherwise specified by the flavour text, you're welcome to translate HP into whatever type of injury you want for your character.
GROUP START ZONE MINGLE THING
Re: THE START ZONE
Re: THE START ZONE
I swear to god if -
[ ...! ]
Oh snap, this is Tuesday for you too?
Re: THE START ZONE
Usually the teachers save it for weekends so they don't interrupt lesson time, but non-staff members pull this sh- nonsense, any day of the week. Must be one of those if someone from outside Night Raven College is here. Who are you?
no subject
His actual school that he attends regularly? ]
I'm Korone! I'm routinely kidnapped to alternate dimensions that like putting people through situations for fun and profit, so I was wondering if it was another one of those ...
no subject
Alternate dimensions are real pains, but there's gotta be a way out, right? Oh, I'm Epel.
no subject
Playing through to the end of their game. Usually. Nice to meet you, Epel-san, would you like some candy?
[ She's going to kick a vending machine. Repeatedly. Hot damn is she strong. ]
no subject
Whoa! Hell yeah, crack that thing open!
[KORONE IS SO COOL I IMMEDIATELY RESPECT AND ADMIRE HER]
no subject
[ AXE KICKS THE VENDING MACHINE ]
[ It falls over and bursts open, spilling candy bars and bottles of juice, water, and soda everywhere ]
no subject
Yeah, it sounds like Yuu has similar circumstances to you. They're stuck in Twisted Wonderland, but they're from somewhere called Earth. It's honestly kind of surprising they're not here too, they always get wrapped up in this stuff. I bet they'd love to learn from your god/cult fighting ways.
no subject
From Earth? Me too! An Earth, at least; there's a whole bunch ...
We can keep an eye out for them along the way!
no subject
no subject
Ah, but maybe having your friend there with you while you look will help you find the right version? And I could try to hook you up with some friends of mine; they do this kind of thing a lot.
no subject
Er, yeah, that'd be really helpful if you could. Yuu really wants to get home so the more input we have on this the better, thank you Korone.
EPEL & KORONE
Re: EPEL & KORONE
[rolls the dice and gets a 5]
Re: EPEL & KORONE
Good start, Epel-san! Now ... [ She looks between the stairs and the slide, HMM.
Makes weighing hand motions. ]
Fun ... icky wet feathers ... fun ... icky wet feathers ...
Re: EPEL & KORONE
Re: EPEL & KORONE
It'll be a pain if there's something dangerous down there and I've got swamp muck in my feathers, so - [ Sighs! ] Stairs it is!
[ ALL 500 OF THEM. ALL 500 STAIRS DOWN TO SQUARE 1. ]
Re: EPEL & KORONE
Holy shit! Um, er, ggg....
[fuck no that's wrong I know so little crocodile, we've been focusing on mammals in animal languages! But, Sebek yells a lot, he vaguely remembers the accent and some very basic phrases. Jumping back from the crocodile and with a 5 on adaptability remembers just enough to get out in crocodile:]
Hello sir, sorry if bother you.
[to korone tho it sounds like this crocodile jumped out and he started growling at it]
Re: EPEL & KORONE
It's a whip made out of worms on a string. Gain +1 power.
Oh, look, I found a - crocodile?!
[ SIR WHERE THE FUCK DID YOU COME FROM. She's used to her reptile boyfriend making all sorts of reptile sounds so Epel's response isn't weird for her. The crocodile, on the other hand - ]
[ Korone doesn't miss a beat, using its distaction to lasso it with her fun new whip o' worms. CROCODILE BEGONE, PLEASE - ]
Re: EPEL & KORONE
Your eyes will close, your breath will still. Crimson Kiss.
[nothing happens. That crocodile is still coming at him. Epel curses and rolls to the side with a 7, so thankfully he only takes 2 points of damage but getting sideswiped still fucking hurts! He jerks his elbow down into the croc's back with a stunning 3 points of damage, all the while cursing in crocodile.
Except his crocodile friends are really old fashioned fae with delicate sensibilities taught by fae who have lived hundreds of years so what he actually says in crocodile is]
Zooterkins, ya gorram bastard!
Re: EPEL & KORONE
[ Korone leaps in to lend a hand! Not with the whip o' worms though, oh, no. This time she's wielding a big ol' jagged broken tree branch with a conveniently sharp, pointy end, aiming to drive it deep through the thickest part of the crocodile's tail. ]
Re: EPEL & KORONE
And instead of backing away he's going to TACKLE THE CROCODILE WITH A 3 STRENGTH, Epel knows the bite strength of a crocodile is absolutely insane, but comparatively the muscles to open their jaws are weak and if you get them down you can just hold their mouths shut. So that's what he's trying to do. The only problem is the rest of the crocodile can still move.]
Stab it through the eye STAB IT NOW!
Re: EPEL & KORONE
[ But first she has to yank this big ol' stake out of the crocodile's tail, which is not easy when it is, 1) all the way through its tail, and 2) deeply embedded in swamp muck. She yanks with all her might! ]
It thrashes madly, trying to roll, and while it might not be able to open its jaws right now it sure is strong enough to deal damage through sheer blunt force trauma and maybe the occasional spiky swamp plant!
Both Epel and Korone will need to roll 5 to dodge or parry.
Re: EPEL & KORONE
MOTHERFUCKING DAGNAMN ASSHOLE DIE ALREADY! KORONE!!!
Re: EPEL & KORONE
Just fucking DIE already-!
[ On the bright side, it has positioned itself super conveniently! For Korone to punch it right in the motherfucking head! ]
Yeah, a fist through the skull sure does the trick. The crocodile crashes down, limp and very much dead in the still-sloshing water.
Re: EPEL & KORONE
Let's go of the crocodile's head and just lays in the swamp where he falls, clutching his injured hand, absolutely bawling]
Take that you scaly bloody shit.