[ But first she has to yank this big ol' stake out of the crocodile's tail, which is not easy when it is, 1) all the way through its tail, and 2) deeply embedded in swamp muck. She yanks with all her might! ]
All her might doesn't do a whole lot this time, unfortunately; the stake just kinda wiggles a bit, clearly snagged on something. The crocodile loses 3HP because there is a child clinging to its face and fucking ow and also splinters.
It thrashes madly, trying to roll, and while it might not be able to open its jaws right now it sure is strong enough to deal damage through sheer blunt force trauma and maybe the occasional spiky swamp plant!
Both Epel and Korone will need to roll 5 to dodge or parry.
Re: EPEL & KORONE
[ But first she has to yank this big ol' stake out of the crocodile's tail, which is not easy when it is, 1) all the way through its tail, and 2) deeply embedded in swamp muck. She yanks with all her might! ]
It thrashes madly, trying to roll, and while it might not be able to open its jaws right now it sure is strong enough to deal damage through sheer blunt force trauma and maybe the occasional spiky swamp plant!
Both Epel and Korone will need to roll 5 to dodge or parry.